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Computing
BackVision
A high quality computing curriculum equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with maths, science and design technology and provides insights into natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and range of content. Computing also ensures that pupils become digitally literate: able to use and express their ideas through information and communication technology, at a suitable level for the future workplace as active participants in a digital world.
Aims
At Sedgefield Hardwick our Design and Technology curriculum aims to ensure that all pupils:
- develop the creative, technical and practical skills needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- can evaluate and test their ideas and products and the work of others.
Principles
Learning across the curriculum follows our Instil, Inspire, Innovate philosophy which has been derived from the theory of learning by Oliver Wendell-Holmes
There are intellects, one-storey intellects, two-storey and three-storey with intellects with skylights…